Photoshop has never been known for its 3D abilities. It is really
better known as Adobe’s primary-pixel-pusher. The inclusion of 3D
objects and Repousse in previous versions marked interesting forays into
the realm of raytraced three dimensions. But the cumbersome workflow
and less than stellar results turned away many who would otherwise
welcome the new tools into their production workflow. In Photoshop CS6,
Adobe has taken great pains to overcome that perception. New features,
enhanced workflow, and smoother, more reliable performance all come
together to make the 3D features of CS6 extended something worth paying
for.
Gone is the term “Repousse” and good riddance! It has been replaced
with the much more sensible term, “3D extrusion.” That’s a term that
even we can figure out what it means! Adobe has also created an
innovative new approach to modifying the properties of the 3D elements.
While using the 3D tools, objects have their own modifier displays, such
as transformation cages and bevel adjustments that can be accessed
right on the canvas. Even the smoothness of shadows can be adjusted by
dragging on the shadow! The old slider bars are still there, but it is
entirely possible to create, move, edit and adjust 3D objects without
ever having to visit the panels.
This tutorial will demonstrate some of the new 3D features and
workflows available in CS6. For the project, we took some inspiration
from the Inception movie posters and decided to spell the word Bicubic
in large letter shaped buildings within a city. (Because the bicubic
smoother interpolation is used for enlarging images in Photoshop!) Fair
warning, this tutorial does contain some rather advanced compositing
steps that are aimed at the more experienced user, but those are not the
focus of the project. The primary point is to explore the 3D features
and workflow, so most of the instruction is spent on those steps.
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